open class TextInput : AbstractTextInput
Basic text component.
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<init> |
TextInput(type: TextInputType = TextInputType.TEXT, value: String? = null, classes: Set<String> = setOf()) |
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autocomplete |
Determines if autocomplete is enabled for the input element. var autocomplete: Boolean? |
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type |
Text input type. var type: TextInputType |
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getSnAttrs |
Returns list of element attributes in the form of a List. open fun getSnAttrs(): List<StringPair> |
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render |
Renders current component as a Snabbdom vnode. open fun render(): VNode |
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changeFlow |
Extension property returning Flow for a change event. val <T : Widget> T.changeFlow: Flow<T> |
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clickFlow |
Extension property returning Flow for a click event. val <T : Widget> T.clickFlow: Flow<T> |
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inputFlow |
Extension property returning Flow for an input event. val <T : Widget> T.inputFlow: Flow<T> |
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stateFlow |
Extension property returning StateFlow for an ObservableState. val <S> ObservableState<S>.stateFlow: StateFlow<S> |
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addBsBgColor |
fun Component.addBsBgColor(bsBgColor: BsBgColor): Unit |
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addBsBorder |
fun Component.addBsBorder(vararg bsBorder: BsBorder): Unit |
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addBsClearfix |
fun Component.addBsClearfix(): Unit |
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addBsColor |
fun Component.addBsColor(bsColor: BsColor): Unit |
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addBsRounded |
fun Component.addBsRounded(vararg bsRounded: BsRounded): Unit |
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bind |
An extension function which binds the widget to the observable state. fun <S, W : Widget> W.bind(observableState: ObservableState<S>, removeChildren: Boolean = true, factory: W.(S) -> Unit): W |
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contextMenu |
DSL builder extension function. fun Widget.contextMenu(fixedPosition: Boolean = false, classes: Set<String>? = null, className: String? = null, init: (ContextMenu.() -> Unit)? = null): ContextMenu |
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enableGestureDetector |
Enable gesture detector for a given Widget. fun Widget.enableGestureDetector(): Unit |
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eventFlow |
Extension property returning Flow<Pair<Widget, Event>> for a given event fun <T : Widget> T.eventFlow(event: String): Flow<Pair<T, Event>> |
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onClick |
An extension function for defining on click event handlers. fun <T : Widget> T.onClick(handler: T.(MouseEvent) -> Unit): Int |
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onEvent |
An extension function for defining event handlers. fun <T : Widget> T.onEvent(block: SnOn<T>.() -> Unit): Int |
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removeBsBgColor |
fun Component.removeBsBgColor(bsBgColor: BsBgColor): Unit |
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removeBsBorder |
fun Component.removeBsBorder(vararg bsBorder: BsBorder): Unit |
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removeBsClearfix |
fun Component.removeBsClearfix(): Unit |
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removeBsColor |
fun Component.removeBsColor(bsColor: BsColor): Unit |
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removeBsRounded |
fun Component.removeBsRounded(vararg bsRounded: BsRounded): Unit |
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setContextMenu |
Sets context menu for the current widget. fun Widget.setContextMenu(contextMenu: ContextMenu): Widget |
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style |
DSL builder extension function. fun Widget.style(className: String? = null, init: (Style.() -> Unit)? = null): Style |
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OnsTextInput |
OnsenUI text input component. open class OnsTextInput : TextInput |
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TypeaheadInput |
The basic component for typeahead control. open class TypeaheadInput : TextInput |